io.write
LM_ExecuteScript("Data/Scripts/Enemies/[SKZTurret]/ALoading.lua")
LM_ExecuteScript("Data/Scripts/Enemies/[SatteliteFish]/ALoading.lua")
LM_ExecuteScript("Data/Scripts/Enemies/[Sentinel]/ALoading.lua")
LM_ExecuteScript("Data/Scripts/Enemies/[Jellyfish]/ALoading.lua")
LM_ExecuteScript("Data/Scripts/Enemies/[Killbot]/ALoading.lua")
LM_ExecuteScript("Data/Scripts/Enemies/[AnglerPony]/ALoading.lua")
LM_ExecuteScript("Data/Scripts/Enemies/[Springer]/ALoading.lua")

--[Player Spawn]
MapM_SetPlayerStart(448,560, 0)
Camera_SetProperty("CurrentPos", 0, (312)-(503))

--[Warp Zones]
MapM_SetWarpZone(0,  3  *24,49*24, 0, (55*24)-(360))
MapM_SetWarpZone(1,  203*24,44*24)  --Windigostart
MapM_SetWarpZone(2,  237*24,42*24)  --PostWindigo
MapM_SetWarpZone(3,  386*24,37*24)  --Premechprefall
MapM_SetWarpZone(4,  483*24,43*24)  --Endofmechsection

--[Regular Water Zones]
local bSkipWaterZones = false
if(bSkipWaterZones == false) then

	ZTrigger_Create("RegularWaterSplash")
		ZTrigger_SetProperty("HitboxesTotal", 1)
			ZTrigger_SetProperty("Hitbox", 0, 648, 792, 936, 815)
			
			ZTrigger_SetProperty("CallData", "Data/Scripts/Environment/Water.lua", 1)
		RE_DefineData("SplashOccurred", "N", 0)
		ZTrigger_SetProperty("IsWater", true)
	DL_PopActiveEntity()